Tuesday, October 21, 2008
Lost
Basically, Im also at a loss as to what to do now. Ideally, I would have liked the shots a week or 2 ago to start adding backgrounds, animating clouds/compositing all then edit and add the music track. Then I allowed to get the shots as late as yesterday, giving me 1-2 days to then composite/assemble bgs and edit. But since that didn't happen. Im left to render my shots out, not knowing exactly what to do with them. I can't tell a story with them alone, and even though I insisted on knowing beforehand of what realistically can and can't be achieved by the date so I had time to readjust, create extra drawings for stills if needed etc. I now have no time to do that, and really don't know what to ssay or hand in on thursday. I dont even think the half a day Im going to have tomorrow with the shots from the others will be enough time to do anything with them plus my own rendering/editing.
So that's it. I have outside work due today which I'm behind on, and despite the idea of extention, I have work coming up for the next 4 days after thursday so I dont know what to do. I kind of wish I had planned for a smaller film and gone solo or had jumped onboard and gone with someone else's idea and would have saved time, sleep and stress, plus all the sacrifies I took this year. Ultimatley, I dedicated this film to my pop, and I'm embarrassed it won't be what I initially intended it to be. maybe I'll just sling a trailer together, and complete the film in my own time. Anyways, gotta go.
Friday, October 10, 2008
Grain test 2
Ok, you can't tell that this is in 1920 x 1080 res, cause this is Youtube but, I added the extra missing elements in the bg and the black border, which luckily came with the old grain overlay. Anyways...
Wednesday, October 1, 2008
Update Colour code
I realised the colour I listed below was the older colour.
Also, I couldn't save the action to email in regard to the linework, all I basically do is make sure that the levels make the lines black and the whites white to rip the white out of the picture. Another way is that I just crank the brightness/contrast up to 100%. Play it by ear. Basically, I'm trying to keep the linework black and roughish.
Gotta run.
Sunday, September 28, 2008
Old Film Grain Test- you tube
Youtube quality not fantastic and the background elements are slightly incomplete and/or missing but you get the idea.
Colouring part 2
Basically to expand to what I previously said in regards to colour, I'm using photoshop as that way I can colour the areas that I want, leave the rest transparent and after effects will recognise the transparency.
the first example is for a well lit shot, the example with norton the rooster is for those shots that need to be a little darker in the lighting respects. Use your discression, but the storyboards give an indication of the lighting/shadows, the major light source is to the right of raymond's house (as in the afternoon sun) but I can show examples of where I've already coloured shots to give an idea of where it's at.
First layer is line work (transparent)
Second layer is the flat colour (see previous posts for colours on characters)
Third layer is shade layer (50% opacity) with black airbrush. To stay in the line area use the magic wand tool.

Fourth layer is the highlights (40% opacity) with white airbrush. I use the wand tool again to stay in the area between the black line and the shaded areas.
for a character/shot which needs a darker black shade; same steps as above but there is an extra shade layer.
(Transparent line layer)
(Flat colour layer- watch for pixel gaps between colour and line that the "bucket fill" tool might not fill- I set this layer to "multipy" so that I can make touch ups with the pencil tool without colouring over the lines.)
(first shaded layer)

(second shade layer added)
(finished frame- highlight layer added)Thursday, August 28, 2008
Background- experiments



I'm thinking to get the closest look that I wanted for the background elements I will use a combination of the 3d lighting for the elements within Maya, and then using various opacity layers in Photo shop, just enhance the areas with a "Permanent marker Medium tip" which gives it a soft but not as clean shaded look (as per above), which will hopefully look closer to the "chaplin" backgrounds that I'm trying to achieve.




Above are some failed experiments with part of a scene with attempts to give the 3d elements a "rougher look" but using filters...I guess there's a reason why most comic book colourers barley use them...
What I believe will add to the overall look will be the post production elements such as the film grain and the vertical noise lines from the old style films.
Thursday, August 21, 2008
Image and rough paint numbers


Rough colors. Still experimenting with black shade layers as quicktime throws out alot of the "blackness" of shadows that I wanted.
I'll get back to that shortly.
Grey scale: airbrush with 0% hardness (?)
I'm no expert but I tend to work on 4-5 basic layers layers.
setout in this order in the "layers" tab. the colours in brackets are just a key for my eye so that I know when I look at it what that layer is. (can be set via "layer properties")
Highlight (yellow)- magic wand inside line- highlight/rim light areas
shade layer (2) (purple)- Opacity TBA black : this layer is for the darker black areas if needed
shade layer(1) (blue)- 50% Opacity black
flat colour layer (red)- multiply
line layer
Norton:
suit: 636363
Highlight suit: c0c0c0
Shade: black with 50% opacity (overlaping shade layer tba)
feathers: e2e2e2
Highlight feathers: white
Jow/crest: a87272
Beak: white
Ray:
pants: 888888
fur: cbcbcb
shirt: white
Highlight fur: white
Saturday, August 16, 2008
Latest Line Test update
This is missing several shots that I haven't had time to assemble yet but it's starting to get somewhere or at least show the idea. Some shots need some sort of hold for extra time but all I can do at this stage is to keep churning out the roughs and worry about the colouring and backgrounds later.




